Pixelmusement 2008 Archive Last Updated:
December 31st, 2008

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2008 Archive

December 31st, 2008:

Yeah, it took long enough, but we're ending the year by finally announcing our next game!

Space Fortress 2

For more details, click on the image, or right here. The earliest the game will be ready is mid-February, though it could take a month or so longer. Keep checking back for updates and development screenshots! ;)

December 10th, 2008:

Some people may be having trouble getting in touch through our E-Mail addresses. Please be aware that Pixelmusement receives 1000 to 3000 SPAM messages every week. Every valid E-Mail is responded to so if you do not hear a response it may very well be that your E-Mail to us, or our E-Mail to you, was blocked by SPAM filters. If you do not hear a response within 48 hours don't hesitate to try again with a simpler message to avoid getting caught by SPAM filters.

November 7th, 2008:

We're currently juggling two projects, trying to decide which to focus on, so announcing one or the other may take a bit longer. Sorry for the wait, everyone. ^_^;

September 25th, 2008:

An issue with incorrect colours has been discovered when running PixelShips Retro full-screen on some Microsoft Windows Vista systems. If you have this issue, the workaround for now is to press F9 to switch to windowed mode. You can press F9 multiple times to increase the size of the window.

We're currently busy with our next shareware game, which should be ready to go before this year is through. Once we've investigated the Vista side of development we will be updating ALL of our software to avoid future issues like the one above.

We'll be announcing our next project soon, likely towards the end of October, possibly sooner. Keep an eye out for it! ;)

April 21st, 2008:

WE ARE NOT DEAD!! ...yet. Actually, things have been really slow from a development standpoint. Production of our game engine has slowed to a standstill and other obligations have been preventing the usual amount of development, though we're still keeping tabs on any issues which arise.

Part of the reason for the lack of development is we're looking to upgrade our development systems and begin producing XP/Vista native applications, along with converting our existing software to the standards desired by these operating systems.

In the interim, lead designer Kris Asick has been doing some stuff on the side, including producing a new series of videos dubbed "Ancient DOS Games", which can be watched on the GameTrailers website.

Things are still pushing along. In the past, updates could be countless months apart, but there has always been at least one a year ever since this was still "Gemini000's Programming and Game's Page" back in 2000. Unless everyone who maintains this page dies, there will always be updates! ;)


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