Pixelmusement Development Journal Last Updated:
March 31st, 2014

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Downloads
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Development Journal
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F.A.Q.
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01 - Concept to Public Alpha 02 - Fundamental Problems 03 - Weapons are the Key 04 - Now We're Getting Somewhere!
05 - Shoot The Walls! 06 - Candy-Coated Particles 07 - Game Design is Hard 08 - Game Design is STILL Hard
09 - New Name and Progress! 10 - Transparent Features
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Ivxscape --- Development Journal

Below is a list of Development Journals, tracking what I'm doing in order to make this game. Every once in awhile I will be posting a new journal to keep everyone up to date on how things are progressing, and to outline new features and developments. Most of these will coincide with new public alphas, though once the beta phase begins, they will still be posted on a regular basis. :)

Entry Summary Date
10 - Transparent FeaturesQuite often you can write 2,000+ lines of code which you can't demonstrate...September 3rd, 2014
09 - New Name and Progress!This point took way too long to get to and I'm glad to finally be here!March 31st, 2014
08 - Game Design is STILL Hard...though recent developments are looking up...November 25th, 2013
07 - Game Design is HardWhy hasn't there been any public alphas lately? Design problems mostly...February 9th, 2013
06 - Candy-Coated ParticlesThe game is finally starting to feel like a GAME!November 6th, 2012
05 - Shoot The Walls!The beginnings of collision detection and weaponry really show off the tiny tile sizes!October 22nd, 2012
04 - Now We're Getting Somwhere!It took awhile but the Vectorzone project is now back on track!October 8th, 2012
03 - Weapons are the KeyRedesigning the game has been an extreme challenge but things are slowly looking up...August 13th, 2012
02 - Fundamental ProblemsIt's been two months since the initial public alpha and things are not going well...June 19th, 2012
01 - Concept to Public AlphaHow the past seven and a half months turned into this...April 9th, 2012
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